Pizzeria Diavolo

Helping families place custom pizza orders using Diavolo’s new mobile app to attract more customers and serve those with tight schedules.

MY ROLE

UX Researcher

UX Designer

TIMELINE

5 weeks

PROFICIENCIES

Figma

Market Research

User Interviews

User Testing

Wireframes

Prototyping

The Problem

Customers prefer ordering by phone over using mobile apps. Users face app issues like account access problems and excessive time spent on menu navigation, leading to customers and revenue loss due to long phone queues. These issues cause delays and fewer orders.

Finding The Right Solution

The application aims to address these issues by adding prominent call-to-action features, creating an efficient user experience for customers to order quickly, and ensuring that the account access and ordering process is seamless from start to finish.

How did we get there?

I began with user interviews to define the problem better and understand the target audience.

The research process helped me understand the pain points and frustrations customers have. It also provided insights into user preferences, ordering habits, and expectations from using a mobile pizza app.

Further research included:

  • a competitor analysis

  • an empathy map

  • a journey map

  • usability tests

Challenge

How might we design an efficient system so that customers can place an order in under 3 minutes?

Persona Creation

User interviews helped me identify the root causes of the problems the interviewees ran into while using mobile pizza apps. I used the insights to develop my persona.

Who were my interviewees?

  • Individuals in their 30s

  • Most were working dual-income couples

  • Majority had children

  • Rewards lovers who want a good deal

Most interesting findings:

  • Tech adverse: prefers ordering over the phone, dislikes encountering tech-related problems

  • Majority of users forget their passwords

  • Often on the go

  • Discounts and scheduling flexibility were big incentives for creating an account

Journey Map

I utilized mapping tools to understand the challenges faced by the target audience:

The research revealed common frustrations:

  • customers want a quick, easy ordering process for dinner

  • being able to order ahead is a must.

  • Many opt for the same custom pizzas, but having to reorder each time is a hassle.

In efforts to understand more…

I analyzed competitors to learn from their app features, including local pizzerias and larger chains favoured by our interviewees. The chart displays which companies captured these key features well.

Key Takeaways Influencing Design Decisions:

  • Users appreciated having access to Order History

  • Advanced Order options are preferred

  • Pizzeria Diavolo offering rewards would position them above local competition

Initial Sketches & Early Lo-Fi Wireframes

Figure 1: 3 initial wireframe sketches for Diavolo's homepage

The ideation phase began with brainstorming sketches to map out the homepage and savings display option using Crazy 8’s

Early low-fidelity wireframes were created for the usability testing phase which helped me detect early usability issues, such as moving Order History to the top since the feature was a priority for our users. It also allowed me to focus on function rather than visuals at the beginning.

Low-fidelity wireframes helped with quickly iterating through ideas and reducing attachment to one design. It also helped identify additional issues such as spacing before committing to medium-fidelity wireframes.

Key Insights from Testing

For Password Resets, the majority of users preferred using verification codes sent to mobiles rather than answering security questions or having to log into their email.

For Custom Pizzas, users prefer to see the full list of ingredients rather than a horizontal scroll that displays a few ingredients at a time.

What I learned…

True Value of User Testing

Test early. Even testing with paper prototypes provided insights that allowed me to catch some errors and adjust before spending too much time on more polished prototypes.

User Interviews

Refining interview questions to help me gather valuable insights that would inform the problem and design decisions. My original questions were too general.

User Interface

Allow room for design elements to breathe. I tended to squish features together to fit rather than using space effectively.

Final Designs

Thank you for reading!